23 Results
2D/3D FEEDBACK
The image is very uniform, uninteresting in color. The dramatic sky disappears in the context of the same color of the surrounding buildings and the main design. However, the main idea of the picture, as I perceive it, to show a dramatic transition and highlight the main building, is great. I would prefer to divide the image into two parts. I would make the right part with the main design more contrasting, brighter, sharper. The sky could turn brighter in this part. The left part could remain as it is. In my opinion, this would emphasize the importance of the building.
2D/3D FEEDBACK
Red - in the picture, the main elements should never be completely at the edge. Think of it as if you were printing a photo on a stereo printer. It may happen that the printer takes a piece of the edge and you lose the design. Visually, it affects the observer in exactly the same way.
Blue - The sky is not completely realistic, it would be better to replace it with some sky from real skies.
2D/3D FEEDBACK
Design is a bit too close to the edge of the picture. But whole composition is fine. So it would be fine, to maybe just to move camera few steps back.
2D/3D FEEDBACK
The shadows should have a certain gradient and lighten from the roof down. That's probably the only distracting thing here, otherwise it's very nice.
2D/3D FEEDBACK
It would be a good idea to use a larger focal length to make it easier for the subject to fit into the frame. The house should also occupy a larger area of the image.
2D/3D FEEDBACK
It seems that the parking area is an important element, doesn't it? Should so much emphasis be placed on it?
2D/3D FEEDBACK
Trees should be a little differentiated, perhaps by rotation. I would add some undergrowth.
2D/3D FEEDBACK
Trees should be a little differentiated, perhaps by rotation. I would add some undergrowth.
2D/3D FEEDBACK
The image content is too fit for the edges
2D/3D FEEDBACK
The focal length is very small, just move one slider in Lumion while capturing the image. Usually a value of 24-35mm is used.
2D/3D FEEDBACK
composition of this picture is not perfect, you should think about edges. It is always better to let some margin ¨clear¨. Otherwise, it takes your shapes visualy for the edge and destroy your main lines.
2D/3D FEEDBACK
The design is too close to the edges of the image. On the one hand, it destroys the shape, but it also distracts from the image and design.
2D/3D FEEDBACK
The design is too close to the edges of the image. On the one hand, it destroys the shape, but it also distracts from the image and design.
2D/3D FEEDBACK
From this point of view, it is not entirely clear where the building ends and the sidewalk begins. The materials are a little too similar. I would shift the look a little to eliminate the color blending.
2D/3D FEEDBACK
For these visualizations, I miss a bit of views of the details of the building, they could be really nice shots. It would also be good to make views from a human position that would bring the building closer to life in real form.
2D/3D FEEDBACK
If you use Lumion, it is advisable to use a real sky. It automatically raises the render level and photoreality.
2D/3D FEEDBACK
Why not use more types of characters and models? It is not star wars clones wars i guess. It is always better to use more characters.
2D/3D FEEDBACK
The camera has an unnecessarily low focal length. this makes it difficult to solve other compositions, because there is "too much" in the picture and the shapes are too deformed. The colors are unnecessarily saturated to my taste. It is good to use colors, most architectural presentations are unnecessarily desaturated, so then there is no need for an optically attractive, but it is not good to saturate colors so much.
2D/3D FEEDBACK
It is good to avoid looking at a horizon that is empty. It is better to use a different focal length and focus on closer objects. This also raises the problem that much of the image is "graphically" uninteresting.
2D/3D FEEDBACK
There are a number of windows in the design, but almost no ambient light. inside there should be much more light, or at least a contrast of light and darkness, visible.
2D/3D FEEDBACK
I would use a larger focal length and focus more on the interior itself, now there is an unnecessarily large area of the image that shows the entrance. This is not movc graphically interesting, nor in terms of content. The interior will be much more interesting.
2D/3D FEEDBACK
I think it would be a very nice space to build, but its visualization has a few flaws. I feel like the visualizations are as if I came there as a coffee customer and just turned around quickly and took a few photos. This is not how a presentation is made. There are too many things in each photo. It is then not clear what to focus on. It is better to choose one element and pay attention to it. Showing everything at once never works well. A nice shot is the last one where you can see the view inside. But you could also do a detail of the library, a view from a coffee table, a detail of a green wall. Just choose the elements that are important and show them one by one.
2D/3D FEEDBACK
Axonometric views are a great way of explaining the functionality of the building. However, the whole sheet contains a lot of information and is hard to read. I would add blank margins and a bigger gap between the pictures for good readability. The whole layout should contain more blank space.
2D/3D FEEDBACK
Very eye-pleasing visuals, soft, with the right lighting are giving the viewer a very comforting feeling. Great consistent mood and nice floor plan drawing with the right line thickness.
On the main layout I would choose 1 specific picture that should be "the representative", the most important one and make it stand out (e.g. make it the biggest one or use a distinctive color as a background or frame) , otherwise the viewer´s focus is a bit distracted, jumping from one picture to another too fast.
Well done!
2D/3D FEEDBACK
I like the consistency of this project - the color scheme and the layout is is stable, graphic elements are easy to understand and quite explanatory. To the visualisation itself - I find the black frame a bit distracting (maybe you could use the blue color from the color scheme or nothing at all). It would also be nice to leave a bit more blank space on the top of the picture so the whole composition doesn´t feel so "tight".
2D/3D FEEDBACK
I would add more detail to the textures and model. I would play with the light more. I would choose a more distant view.
2D/3D FEEDBACK
I would choose a different view. I would add more detail to the textures.
2D/3D FEEDBACK
Very nice house! I would add more greenery to the background and to the garden.
2D/3D FEEDBACK
The notes on the exteriors are basically all similar to the first picture. But after going through only the visualizations, I only understood in almost the last pictures what the building actually looks like from the outside. For this type of architecture, it is appropriate to focus more on the views perpendicular to the individual facades. I know they are on the drawing, but why not show them in the visualization? I would not be afraid of the orthogonal views, which are in great demand in Lumion for this purpose. Such stairs, which could be in a pleasant contrast with the building, are not particularly shown anywhere, but they are an interesting element.
2D/3D FEEDBACK
The buildings in the background are not of good quality and spoil the impression of visualization and design. If possible, it's better to use a better HDRI map of the neighborhood, or just make a city out of real buildings that are available as 3D models. The combination of "real" buildings in the background and white boxes closer to the camera is also not ideal. It's actually a pretty confusing element. I'll either use it or that. If white boxes don't matter (they might be useful for me here), then I would use the openstreet map. (link here: https://youtu.be/Msjkpy7Pn9o) As for the empty space, I don't know why it's there, but it spoils the impression of the visual and it just seems that it's unfinished. The greenery in front of the building seems quite embarrassing - either I want the greenery in the visualization and then it should be visible and clearly legible, or I don't want it and then it has nothing to do there.
2D/3D FEEDBACK
This could be main shot, but i will preffer to use human perspective. This camera is too hight.