16 Results
2D/3D FEEDBACK
When showing public space on this scale, it is good to add more interactions between people. The first look falls on the building, which is positive, then it would like further interest in people's interactions. You should introduce observers to the use of space.
2D/3D FEEDBACK
Textures on the wall are too dark, it is not clear what material it really is. It is connected with shadows in different feedback here. Texture on the vase have a standard issue - bad scale or UV mapping. You should change scale or mapping.
2D/3D FEEDBACK
It is an interesting style, it must be said that if you decide on this form of presentation, it is difficult to evaluate something on it. But I like this shot and the atmosphere. It reminds me of computer games we played as kids. As an example of the basic material concept of an urban project, it is pleasant. But tehre is no much detail shown, so you had to think about more details in sheets or texts.
2D/3D FEEDBACK
I appreciate this view, which shows the use of space. Using characters that do some activity is enjoyable. However, the view is unnecessarily focused on the ceiling, which is not optically interesting. The lights also lack the global illumination set in the effects. It is a good idea to assign a GI to each spotlight so that the light is reflected from the materials and thus illuminates the scene more realistically. The ceiling should never be dark and without a light gradient.
2D/3D FEEDBACK
Axonometric views are a great way of explaining the functionality of the building. However, the whole sheet contains a lot of information and is hard to read. I would add blank margins and a bigger gap between the pictures for good readability. The whole layout should contain more blank space.
2D/3D FEEDBACK
Maybe I would make more interesting graphics.
2D/3D FEEDBACK
Finally a picture where one can clearly see the whole mass. It´s importatnt to use there linearts or axonometries since they very clearly explain the whole spatial concept, while classic visualisations often focus on the detail or materials.
2D/3D FEEDBACK
Great axonometry, explains the whole mass clearly and the color palette is interesting. Well done.
2D/3D FEEDBACK
Love it that you use the model to represent the project in various ways, everything is easy to see and understand, especially in they axo-sections.
2D/3D FEEDBACK
Great 2D drawings! I love the color scheme and the simplicity. The viewer can understand everything right away.
2D/3D FEEDBACK
Well illustrated section.
2D/3D FEEDBACK
When choosing a presentation of empty space, it is necessary to have a model and textures processed in greater detail. Here I see shortcomings especially in texturing. It would be useful to improve the textures so that each has its own direction. Ie. Divide the areas in the model according to orientation or purpose (floor, walls, etc.) You can see it on the nearest areas, balconies. Of course, this could be solved by another camera option, looking from these balconies. Other textures are also relatively little plastic, it would be appropriate to gift a more pronounced relief and adjust the lights so that the whole space is not illuminated by a uniform light. I would illuminate the stage more than the rest of the hall.
2D/3D FEEDBACK
I just took a quick look at how the impression of the space changes if the lights in different parts are set differently. Of course, it's just a 2D adjustment (I don't have 3D available), so it's not accurate at all and the shadows don't fit.
2D/3D FEEDBACK
This is a beautiful render, there's not much to complain about. I usually advise caution with puddles and the like, because customers and observers do not always respond to them and rain, but here it makes the most sense. It beautifully shows the contrast of interior and exterior and attracts inside. I can't know to what extent it's a 3d model and how much it's a plot. This in itself is a sign of perfect work.
2D/3D FEEDBACK
This is a beautiful scheme, which could be supplemented by visualization from each important part, and numbering could easily be used, as is often the case in important places on maps.
2D/3D FEEDBACK
Nice image! Just a few ideas..:
1) I would maybe add one or two person to clearly show the scale
2) Lamps - Nice detail I would move them a little bit to the left because as of now the lamp creates a tangent with the corner of the building in the back (to read more about this just google
3) Framing - I would add a little bit more space to the bottom of the image (see my sketch included)