17 Results
2D/3D FEEDBACK
It is nice night visualization. If you use ¨blured¨ lights from cars, you should blur people as well.
2D/3D FEEDBACK
The other pictures are very colorful and playful, this one is a bit out of line, maybe it's a shame. Why use one full and one semi-transparent character? Nice details.
2D/3D FEEDBACK
It is always good to decide whether we want to show space with or without people. Transparent characters are a compromise that often masks the inability to make decisions or the ability to show space filled - so that the design is easy to read. (However, both are often not possible.) From the layman's point of view, however, the problem is often that the semi-transparent figures are illegible and simply devalue the feeling from the picture. Their use should be quite exceptional. For me, close characters are a bit unnecessary, they cover a large piece of the image, which is otherwise graphically attractive.
2D/3D FEEDBACK
I just like the feeling - club atmosphere. I think it fits nicely to design.
2D/3D FEEDBACK
The characters should be from a similar perspective and from a similar angle (mainly because of the shadows). this is why visualizers often spend hours and hours searching for suitable 2D characters. Different perspectives and light from different sides will cause the rest of the visualization to become unreadable. It is better to place only characters that have the same shadows, even if there should be fewer.
2D/3D FEEDBACK
When I look away from the characters, the space, materials and light are very pleasantly depicted here. It suits me for the purpose of the building.
2D/3D FEEDBACK
Using semi-transparent figures is nice when showing a scale, but be careful with them when trying to capture the function of space. There are a lot of them here and they merge together - it's best seen in the middle of the picture. If there were half of the characters, that would be enough. If the intention was to show the use of space, it would be better to put some 2D characters or 3D characters there. The impression of space would again be simplified by the use of a larger focal length camera.
2D/3D FEEDBACK
The plants look a little artificial, the crop lines (white) can be seen. It is good to use offset of selection if I make the plants myself, or to use better quality materials. Or use 3D plants, of course.
2D/3D FEEDBACK
Here it is nice to see that without a two-point perspective, the object falls optically and is as if deformed.
2D/3D FEEDBACK
I don't know what it meant to show, but if the greenery, then it would be good to add some other plants, pots, or just undergrowth under the trees. The characters are nicely placed in the foreground, but in the back of the picture, the place is completely empty. Usually there are 3 best practices for placing people 1) the whole space is filled, so it could be seen that there is lot of live 2) visualization focuses on only one function and people are in a specific situation that attracts attention and determines the use of space 3) people on visualizations are not placed at all. Doing half of it is not good.
2D/3D FEEDBACK
The general visual representation is great, although on this specific picture i would add a bit of saturation and light mostly to the main object to make it stand out more and catch the eye. Red is a very strong color and it should make the image really vibrant. Also the guy in the left foreground is a bit disturbing.
2D/3D FEEDBACK
I would make all the people completely non-transparent since it adds to the photorealism.
2D/3D FEEDBACK
Great composition, but once again the people are weirdly disappearing from the picture since they´re not opaque.
2D/3D FEEDBACK
The general composition, ahmosphere and artificial lighting is good but I find this picture a bit too dark so it´s hard to understand and see the structure of the building. It would be a good idea to light it up a bit and also delete some of the people in the foreground or move them closer to the object so they don´t attract that much focus and make them non-transparent for better realism.
2D/3D FEEDBACK
Showing Sculpture court is fine, also using a 2D persons. But it looks like nobody cares about sculptures. It would be fine to show peaople near to these scupltures. Add there more life is always good for visualizations.
2D/3D FEEDBACK
Very nice project. I like colors and light. I would fill the foreground of the visualization more.
2D/3D FEEDBACK
I would add more children's characters and highlight them.
2D/3D FEEDBACK
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
2D/3D FEEDBACK
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
2D/3D FEEDBACK
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
2D/3D FEEDBACK
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.
2D/3D FEEDBACK
This is a good shot, I would just adjust the details by the road here. There is no area and it can be seen under the road. I would choose better models of people's models. Scanned would be enough for static visualization and will look better. You should add more ambient light, so shadovs are more realistic.
2D/3D FEEDBACK
This is probably the best view, I would pay more attention to it. It would like a better sky (HDRI or Realsky - how to add it can be seen here: https://www.youtube.com/watch?v=3qjDhWqOkaI) And I would remove those stripes on the horizon (use an endless ocean, or the end clearly defined). People are a little unnaturally distributed. Group them a little bit.
2D/3D FEEDBACK
Grass is not visible, use bigger scale. People are trimmed for no reason. Otherwise it is a good shot.
2D/3D FEEDBACK
Nice image! Just a few ideas..:
1) I would maybe add one or two person to clearly show the scale
2) Lamps - Nice detail I would move them a little bit to the left because as of now the lamp creates a tangent with the corner of the building in the back (to read more about this just google
3) Framing - I would add a little bit more space to the bottom of the image (see my sketch included)